![]() ![]() While at select points the poor quality creates a somewhat essential mysterious atmosphere, the majority of the soundtrack proves the cheap production to be a nuisance. Issues concerning the ability to enjoy the music also come into play when the majority of the tracks end before reaching a two-minute mark, giving a listener little time to determine whether or not they would enjoy the song to begin with.įor the most part, each track is overwhelmed with the unfortunate issue of low-budget production. The tracks are obviously not interesting enough though, especially since each musical piece loses a large portion of their enjoyable aspects when separated from their complementary visuals only found in the game. Miller used synthesizers and tribal percussion to create ambient soundscapes that are, at their very best, somewhat interesting. In regards to the gameplay, the outcome was quite satisfying the music when removed from the game, however, falls just short of being a good soundtrack. Robyn Miller, either after being chosen or stepping up on his own, ended up composing the music for Myst. Because of this, when it came to creating a soundtrack the company was forced to work with what they had, which at the time was a grand total of seven employees. Prior to the release of Myst, Cyan’s budget has only ever allowed them to develop the next inclusion to their catalogue. started off as an independent game development company creating adventure games for children. Eventually, the decision was made that a soundtrack should be added to enrich gameplay.Ĭyan, Inc. co-founders Rand and Robyn Miller were initially under the impression that music would detract a gamer’s attention and planned for Myst to remain exempt of a soundtrack. One aspect of the game that was not of high notability during the masterpiece’s early years, however, was the music heard throughout the game. The first-person adventure game was especially well-known for its engaging storyline, the lack of violence and inclusion of thought-provoking puzzles (causing the game to be of higher interest in adults), and scenery which, at the time, was considered realistic. Upon its release, Myst was a commercial success and a breakthrough in computer gaming. Fans of the game looking for something to take them back to the good old days of point-and-click movements and pixelated scenery will find themselves thoroughly pleased however, listeners looking for something to indulge themselves in on their downtime might consider looking elsewhere. Unfortunately, such might not be the case for people listening to Robyn Miller’s soundtrack of Myst, a 1993 computer game classic. The lucky ones are those who are able to both enjoy the music consistently while also experiencing a satisfactory sense of familiarity. People listen to movie and video game scores for a number of reasons: some people listen to the music simply because they enjoy the music, while others might listen because they find pleasure in hearing familiar sounds related to something they love. Review Summary: Fans, be pleased others, be warned. ![]()
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